Knowledge base¶
Open notes on CG cosplay virtual production: putting a real cosplayer, filmed on a phone or camera, inside an Unreal Engine world with anime-style effects. Recorded shots and live event booths are both covered.
Each page says what is established practice and what is still a hypothesis. Pages marked Hypothesis have not been benchmarked yet; results from real tests are the most useful contribution you can make.
| Page | What it covers | Status |
|---|---|---|
| 01 Pipeline overview | The whole chain, from shot plan to delivery | Established |
| 02 Shooting the plate | Phone and camera settings, lighting, screens, markers | Established |
| 03 Matting and keying | Chroma key vs AI matting, edges, spill, hair, props | Established |
| 04 Camera tracking | COLMAP and Blender solves, getting them into Unreal | Established |
| 05 Unreal compositing | Media plates, Composure, light matching, shadows, render | Established |
| 06 Anime FX language | Cut-ins, on twos, impact frames, hit stop, title slams | Established |
| 07 Live booth architectures | Local, cloud Pixel Streaming, Aximmetry hybrid | Partly hypothesis |
| 08 Rights, consent and disclosure | Character IP, minors, visitor footage, ad labels | Guidance, not legal advice |
| 09 Open questions and benchmarks | What we still need to measure, and how | Open |
| 10 Tools and licences | Every tool mentioned, what it does, its licence | Reference |
| Techniques A–Z | Wiki-style index of every technique, with links | Reference |
| Prompt library | Project rulebook, shot brief, and direct → check → fix prompts for each stage | Working |
| Showcase | Work made with the pipeline, and how to submit yours | Open |
| How we built this | What was tested, bugs found, decisions made | Record |
Contribute: every page has an edit button on the docs site. See CONTRIBUTING and GOVERNANCE for how to become a collaborator.
Documentation is licensed CC BY 4.0. Code in this repository is MIT.