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09 Open questions and benchmarks

Status: Open. These need practical tests; contributions with real numbers are welcome.

Questions

  1. What is the lowest achievable end-to-end latency with cloud GPU rendering?
  2. What is the best way to send live camera video into cloud-hosted Unreal Engine?
  3. Can green screen compositing be done entirely inside Unreal Engine for a live booth, without OBS?
  4. How reliably can Aximmetry work with a remote rendering pipeline?
  5. What GPU and network bandwidth does each architecture need?
  6. Is a local GPU workstation cheaper than cloud rendering over a multi-day event?
  7. Can a portable booth stay reliable on event Wi-Fi or a dedicated 5G link?
  8. Which AI matting model gives the best hair edges on wigs and lace at 1080p, and at what speed?
  9. How many frames per second does COLMAP need for a reliable solve of a 5-second handheld phone shot?

How to report a benchmark

Open an issue or pull request adding a row to benchmarks/results.csv (create it if missing) with:

Field Example
date 2026-11-02
question 1
setup Booth v0, RTX 4070 laptop, 1080p50 capture card, OBS 31
method Stopwatch filmed through system, 20 samples
result median 112 ms, p95 140 ms
notes Window capture; NDI added 30 ms

Give the method. A number without a method can't be compared.